Speed-painting
Sometimes when you are working on your skill it is good to warm up with several different methods.
Here is a list of some ways you can warm up before you start any heavy drawing or painting.
1. Draw from life
-Set up a timer draw from life or a still life. Using a set amount of time will push you to find the more important gestures.
-Start with 5 drawings-30 second timer
5 drawings- 1 minute timer
3 drawings- 2 minute timer
2 drawings- 5 minute timer
1 drawing- 10 minute timer
If you set up a routine with timed drawings you will see a vast improvement in your drawings
2. Speed-Painting
-Just like with timed drawings practice doing digital speed paintings in Photoshop. Pick some reference and try to recreate the image on one layer. Use observation to find all the basic shapes in the reference chosen and try to build up shapes you see in photoshop. Layer the shapes until you are satisfied with the outcome. Another challenge is to set a timer and try to paint a reference image in a set amount of time, I would recommend starting with 15 minutes to start with.
February 11, 2014
Practice your lines!
Many times when you are starting to work digitally it is hard to get the hand/eye coordination down. To help with this it is important to do warm ups to get you going, before you get into the heavy lifting of art. Here are some videos to help you with warming up.
Also follow the link to a work sheet to help you develop your drawing skills.
http://ctrlpaint.com/blog/improve-by-tracing
February 5, 2014
Please read over before class on monday
http://muddycolors.blogspot.com/2014/02/10-thingsevaluate-your-painting.html
January 27, 2014
Digital Painting
Please watch the videos and send me an email telling me about each video and get extra credit.
ctrlpaint-brushControl-pt1 from matt kohr on Vimeo.
CtrlPaint - Paint Blending Practice from matt kohr on Vimeo.
January 8, 2014
Digital Painting - Brush Technique: Blending from matt kohr on Vimeo.
Background design
Tools That will help you:
Lasso (Hotkey:L)- This can help you make interesting shapes for you background. Use it with the fill tool (Shift F5) to fill in color. Then Make sure you deselect the lasso (command D).
If you use multiple layers (Foreground, Mid-ground, Background) make sure you merge them after you complete your thumbnail (Right click your mouse and choose merge down, or only keep the layers active (eyeball in layers pallet) that you want to merge and then right click -merge visible layers.
-if you have questions email me as soon as possible: kstarmart@gmail.com
-By Wednesday, January 15, 2014, I need you to have done:
-10 Thumbnail designs of your video game environment.
-The Environment must have:
-It must have fantasy elements (Magical)
-It must contain at least one structure or building.
-Width: 17
-Height: 11
-Resolution: 300
-It must have solid shapes that represent foreground, middle ground, and a background.
*Use the lasso tool to help you build interesting shapes (Hotkey: L)
*To fill in selected areas use the fill tool (Shift F5)
-Watch these videos to help you with your design.
CtrlPaint - Tiny Study from matt kohr on Vimeo.
CtrlPaint - Painting Backwards from matt kohr on Vimeo.
Links
http://ctrlpaint.com/videos/perspective-drawing-isnt-scary
November 13, 2013
[Videos]
Here are some videos to check out and will hopefully help you make pretty pictures
October 15, 2013
[Drawing With Lines]
-Two Videos will be posted and I want you all to take notes on the the two videos. You will have till Thursday to watch the videos and make notes in a notebook or in google docs. When you take your notes please have the title of the video and create as many notes that will help you with a practical quiz on Thursday.
Digital Painting: Sketching With Line from matt kohr on Vimeo.
CtrlPaint - Fluid Linework from matt kohr on Vimeo.
September 30, 2013
[Huntsman Design]
We have been working on silhouette and thumbnails for the last few weeks. As you work please have a clear idea of what you want your overall design of your game to be. What I would like each of you to do is be able to describe your character and story as if it was a movie. So if I came up to you, you would need to describe this movie or game to me in a way that would make me want to rush out and see it.
Due by Thursday, October 3, 2013
*Show 5 reference photos for you design
*Have at least 5 silhouettes or thumbnails ready for review.
*Have your character bio done
In your sketchbook:
1. Characters name (Come up with one!)
2. Gender
3. What genre are you doing (Example: Sci fi, Western, Modern day, Fantasty, etc)
4. What time period (Modern day, future, past, etc) Set a year date.
5. What country is it taking place in?
After you do this then feel free to start sketching ideas on the computer.
The file size is:
Width 17 Inches
Height 11 Inches
Resolution: 300
September 24, 2013
[Story Telling]
It is essential for both video games and animation to have not only good are solid art work, but many times it is even more important to have a strong story supporting the art work. Without a story a character can become lifeless.
Look over the "Seven Steps To The Perfect Story" from CMA.
Click on the link below
http://www.the-cma.com/images/openmagazine/201210/seven-steps.png
September 18, 2013
[Thumbnail Sketches]
So yesterday we started on sketching out possible ideas for our Huntsman character. What I would like you to do before you start sketching today is to write down some vital information on your character.
In your sketchbook:
1. Characters name (Come up with one!)
2. Gender
3. What genre are you doing (Example: Sci fi, Western, Modern day, Fantasty, etc)
4. What time period (Modern day, future, past, etc) Set a year date.
5. What country is it taking place in?
After you do this then feel free to start sketching ideas on the computer.
The file size is:
Width 17 Inches
Height 11 Inches
Resolution: 300
Also I have emailed a body templete to some students, if you did not get it, it was due to me not having your email. If you would like to use the templete to work with then please ask one of the students who recieved it to email the file to you!
Lastly, if you are still unasure of how to approach this method I have posted some videos that may help you. Feel free to watch them, but if you watch them instead of draw be prepared to be quized on them on friday.
September 16, 2013
[Fairy Tale]
It's time to start your first project in video game design. As a class we will take an existing fairy tale and develop characters, objects and enviroments. As a class you will need to learn more about thumbnailing, composition, and design. Your first assignment is to read the fairy tale, "The Skillful Huntsman" After you read it we will discuss it in class on Tuesday, September 17, 2013. Take notes and be prepared to discuss the story. This will be an important participation grade.
The Skillful Huntsman
There was once a young fellow who had learnt the trade of locksmith, and told his father he would now go out into the world and seek his fortune. "Very well," said the father, "I am quite content with that," and gave him some money for his journey. So he travelled about and looked for work. After a time he resolved not to follow the trade of locksmith any more, for he no longer liked it, but he took a fancy for hunting. Then there met him in his rambles a huntsman dressed in green, who asked whence he came and whither he was going? The youth said he was a locksmith's apprentice, but that the trade no longer pleased him, and he had a liking for huntsmanship, would he teach it to him? "Oh, yes," said the huntsman, "if thou wilt go with me." Then the young fellow went with him, bound himself to him for some years, and learnt the art of hunting. After this he wished to try his luck elsewhere, and the huntsman gave him nothing in the way of payment but an air-gun, which had, however, this property, that it hit its mark without fail whenever he shot with it. Then he set out and found himself in a very large forest, which he could not get to the end of in one day. When evening came he seated himself in a high tree in order to escape from the wild beasts. Towards midnight, it seemed to him as if a tiny little light glimmered in the distance. Then he looked down through the branches towards it, and kept well in his mind where it was. But in the first place he took off his hat and threw it down in the direction of the light, so that he might go to the hat as a mark when he had descended. Then he got down and went to his hat, put it on again and went straight forwards. The farther he went, the larger the light grew, and when he got close to it he saw that it was an enormous fire, and that three giants were sitting by it, who had an ox on the spit, and were roasting it. Presently one of them said, "I must just taste if the meat will soon be fit to eat," and pulled a piece off, and was about to put it in his mouth when the huntsman shot it out of his hand. "Well, really," said the giant, "if the wind has not blown the bit out of my hand!" and helped himself to another. But when he was just about to bite into it, the huntsman again shot it away from him. On this the giant gave the one who was sitting next him a box on the ear, and cried angrily, Why art thou snatching my piece away from me?" - "I have not snatched it away," said the other, "a sharpshooter must have shot it away from thee." The giant took another piece, but could not, however, keep it in his hand, for the huntsman shot it out. Then the giant said, "That must be a good shot to shoot the bit out of one's very mouth, such an one would be useful to us." And he cried aloud, "Come here, thou sharpshooter, seat thyself at the fire beside us and eat thy fill, we will not hurt thee; but if thou wilt not come, and we have to bring thee by force, thou art a lost man!" On this the youth went up to them and told them he was a skilled huntsman, and that whatever he aimed at with his gun, he was certain to hit. Then they said if he would go with them he should be well treated, and they told him that outside the forest there was a great lake, behind which stood a tower, and in the tower was imprisoned a lovely princess, whom they wished very much to carry off. "Yes," said he, "I will soon get her for you." Then they added, "But there is still something else, there is a tiny little dog, which begins to bark directly any one goes near, and as soon as it barks every one in the royal palace wakens up, and for this reason we cannot get there; canst thou undertake to shoot it dead?" - "Yes," said he, "that will be a little bit of fun for me." After this he got into a boat and rowed over the lake, and as soon as he landed, the little dog came running out, and was about to bark, but the huntsman took his air-gun and shot it dead. When the giants saw that, they rejoiced, and thought they already had the King's daughter safe, but the huntsman wished first to see how matters stood, and told them that they must stay outside until he called them. Then he went into the castle, and all was perfectly quiet within, and every one was asleep. When he opened the door of the first room, a sword was hanging on the wall which was made of pure silver, and there was a golden star on it, and the name of the King, and on a table near it lay a sealed letter which he broke open, and inside it was written that whosoever had the sword could kill everything which opposed him. So he took the sword from the wall, hung it at his side and went onwards: then he entered the room where the King's daughter was lying sleeping, and she was so beautiful that he stood still and, holding his breath, looked at her. He thought to himself, "How can I give an innocent maiden into the power of the wild giants, who have evil in their minds?" He looked about further, and under the bed stood a pair of slippers, on the right one was her father's name with a star, and on the left her own name with a star. She wore also a great neck-kerchief of silk embroidered with gold, and on the right side was her father's name, and on the left her own, all in golden letters. Then the huntsman took a pair of scissors and cut the right corner off, and put it in his knapsack, and then he also took the right slipper with the King's name, and thrust that in. Now the maiden still lay sleeping, and she was quite sewn into her night-dress, and he cut a morsel from this also, and thrust it in with the rest, but he did all without touching her. Then he went forth and left her lying asleep undisturbed, and when he came to the gate again, the giants were still standing outside waiting for him, and expecting that he was bringing the princess. But he cried to them that they were to come in, for the maiden was already in their power, that he could not open the gate to them, but there was a hole through which they must creep. Then the first approached, and the huntsman wound the giant's hair round his hand, pulled the head in, and cut it off at one stroke with his sword, and then drew the rest of him in. He called to the second and cut his head off likewise, and then he killed the third also, and he was well pleased that he had freed the beautiful maiden from her enemies, and he cut out their tongues and put them in his knapsack. Then thought he, "I will go home to my father and let him see what I have already done, and afterwards I will travel about the world; the luck which God is pleased to grant me will easily find me."
But when the King in the castle awoke, he saw the three giants lying there dead. So he went into the sleeping-room of his daughter, awoke her, and asked who could have killed the giants? Then said she, "Dear father, I know not, I have been asleep." But when she arose and would have put on her slippers, the right one was gone, and when she looked at her neck-kerchief it was cut, and the right corner was missing, and when she looked at her night-dress a piece was cut out of it. The King summoned his whole court together, soldiers and every one else who was there, and asked who had set his daughter at liberty, and killed the giants? Now it happened that he had a captain, who was one-eyed and a hideous man, and he said that he had done it. Then the old King said that as he had accomplished this, he should marry his daughter. But the maiden said, "Rather than marry him, dear father, I will go away into the world as far as my legs can carry me." But the King said that if she would not marry him she should take off her royal garments and wear peasant's clothing, and go forth, and that she should go to a potter, and begin a trade in earthen vessels. So she put off her royal apparel, and went to a potter and borrowed crockery enough for a stall, and she promised him also that if she had sold it by the evening, she would pay for it. Then the King said she was to seat herself in a corner with it and sell it, and he arranged with some peasants to drive over it with their carts, so that everything should be broken into a thousand pieces. When therefore the King's daughter had placed her stall in the street, by came the carts, and broke all she had into tiny fragments. She began to weep and said, "Alas, how shall I ever pay for the pots now?" The King had, however, wished by this to force her to marry the captain; but instead of that, she again went to the potter, and asked him if he would lend to her once more. He said, "No," she must first pay for the things she had already had. Then she went to her father and cried and lamented, and said she would go forth into the world. Then said he, "I will have a little hut built for thee in the forest outside, and in it thou shalt stay all thy life long and cook for every one, but thou shalt take no money for it." When the hut was ready, a sign was hung on the door whereon was written, "To-day given, to-morrow sold." There she remained a long time, and it was rumored about the world that a maiden was there who cooked without asking for payment, and that this was set forth on a sign outside her door. The huntsman heard it likewise, and thought to himself, "That would suit thee. Thou art poor, and hast no money." So he took his air-gun and his knapsack, wherein all the things which he had formerly carried away with him from the castle as tokens of his truthfulness were still lying, and went into the forest, and found the hut with the sign, "To-day given, to-morrow sold." He had put on the sword with which he had cut off the heads of the three giants, and thus entered the hut, and ordered something to eat to be given to him. He was charmed with the beautiful maiden, who was indeed as lovely as any picture. She asked him whence he came and whither he was going, and he said, "I am roaming about the world." Then she asked him where he had got the sword, for that truly her father's name was on it. He asked her if she were the King's daughter. "Yes," answered she. "With this sword," said he, "did I cut off the heads of three giants." And he took their tongues out of his knapsack in proof. Then he also showed her the slipper, and the corner of the neck-kerchief, and the bit of the night-dress. Hereupon she was overjoyed, and said that he was the one who had delivered her. On this they went together tothe old King, and fetched him to the hut, and she led him into her room, and told him that the huntsman was the man who had really set her free from the giants. And when the aged King saw all the proofs of this, he could no longer doubt, and said that he was very glad he knew how everything had happened, and that the huntsman should have her to wife, on which the maiden was glad at heart. Then she dressed the huntsman as if he were a foreign lord, and the King ordered a feast to be prepared. When they went to table, the captain sat on the left side of the King's daughter, but the huntsman was on the right, and the captain thought he was a foreign lord who had come on a visit. When they had eaten and drunk, the old King said to the captain that he would set before him something which he must guess. "Supposing any one said that he had killed the three giants and he were asked where the giants' tongues were, and he were forced to go and look, and there were none in their heads, how could that happen?" The captain said, "Then they cannot have had any." - "Not so," said the King. "Every animal has a tongue," and then he likewise asked what any one would deserve who made such an answer? The captain replied, "He ought to be torn in pieces." Then the King said he had pronounced his own sentence, and the captain was put in prison and then torn in four pieces; but the King's daughter was married to the huntsman. After this he brought his father and mother, and they lived with their son in happiness, and after the death of the old King he received the kingdom.
But when the King in the castle awoke, he saw the three giants lying there dead. So he went into the sleeping-room of his daughter, awoke her, and asked who could have killed the giants? Then said she, "Dear father, I know not, I have been asleep." But when she arose and would have put on her slippers, the right one was gone, and when she looked at her neck-kerchief it was cut, and the right corner was missing, and when she looked at her night-dress a piece was cut out of it. The King summoned his whole court together, soldiers and every one else who was there, and asked who had set his daughter at liberty, and killed the giants? Now it happened that he had a captain, who was one-eyed and a hideous man, and he said that he had done it. Then the old King said that as he had accomplished this, he should marry his daughter. But the maiden said, "Rather than marry him, dear father, I will go away into the world as far as my legs can carry me." But the King said that if she would not marry him she should take off her royal garments and wear peasant's clothing, and go forth, and that she should go to a potter, and begin a trade in earthen vessels. So she put off her royal apparel, and went to a potter and borrowed crockery enough for a stall, and she promised him also that if she had sold it by the evening, she would pay for it. Then the King said she was to seat herself in a corner with it and sell it, and he arranged with some peasants to drive over it with their carts, so that everything should be broken into a thousand pieces. When therefore the King's daughter had placed her stall in the street, by came the carts, and broke all she had into tiny fragments. She began to weep and said, "Alas, how shall I ever pay for the pots now?" The King had, however, wished by this to force her to marry the captain; but instead of that, she again went to the potter, and asked him if he would lend to her once more. He said, "No," she must first pay for the things she had already had. Then she went to her father and cried and lamented, and said she would go forth into the world. Then said he, "I will have a little hut built for thee in the forest outside, and in it thou shalt stay all thy life long and cook for every one, but thou shalt take no money for it." When the hut was ready, a sign was hung on the door whereon was written, "To-day given, to-morrow sold." There she remained a long time, and it was rumored about the world that a maiden was there who cooked without asking for payment, and that this was set forth on a sign outside her door. The huntsman heard it likewise, and thought to himself, "That would suit thee. Thou art poor, and hast no money." So he took his air-gun and his knapsack, wherein all the things which he had formerly carried away with him from the castle as tokens of his truthfulness were still lying, and went into the forest, and found the hut with the sign, "To-day given, to-morrow sold." He had put on the sword with which he had cut off the heads of the three giants, and thus entered the hut, and ordered something to eat to be given to him. He was charmed with the beautiful maiden, who was indeed as lovely as any picture. She asked him whence he came and whither he was going, and he said, "I am roaming about the world." Then she asked him where he had got the sword, for that truly her father's name was on it. He asked her if she were the King's daughter. "Yes," answered she. "With this sword," said he, "did I cut off the heads of three giants." And he took their tongues out of his knapsack in proof. Then he also showed her the slipper, and the corner of the neck-kerchief, and the bit of the night-dress. Hereupon she was overjoyed, and said that he was the one who had delivered her. On this they went together tothe old King, and fetched him to the hut, and she led him into her room, and told him that the huntsman was the man who had really set her free from the giants. And when the aged King saw all the proofs of this, he could no longer doubt, and said that he was very glad he knew how everything had happened, and that the huntsman should have her to wife, on which the maiden was glad at heart. Then she dressed the huntsman as if he were a foreign lord, and the King ordered a feast to be prepared. When they went to table, the captain sat on the left side of the King's daughter, but the huntsman was on the right, and the captain thought he was a foreign lord who had come on a visit. When they had eaten and drunk, the old King said to the captain that he would set before him something which he must guess. "Supposing any one said that he had killed the three giants and he were asked where the giants' tongues were, and he were forced to go and look, and there were none in their heads, how could that happen?" The captain said, "Then they cannot have had any." - "Not so," said the King. "Every animal has a tongue," and then he likewise asked what any one would deserve who made such an answer? The captain replied, "He ought to be torn in pieces." Then the King said he had pronounced his own sentence, and the captain was put in prison and then torn in four pieces; but the King's daughter was married to the huntsman. After this he brought his father and mother, and they lived with their son in happiness, and after the death of the old King he received the kingdom.
September 3, 2013
[Thumbnailing]
When you want to develop drawing ideas it is a good idea to work small to large. A method of doing this is called thumbnail drawing. Thumbnail drawing is the act of creating small sketches with little detail. These thumbnails are for developing compositions and ideas. It is a method that is meant to be fast and easy to create many ideas in one sitting. There are several ways to create these drawings, but one of the best is to use 3x3 sticky notes and draw a sketch on each sticky note. Some artists use prisma color grey scale makers to create these drawings. Usually artist's use a 30% cool grey, because you can see the lines, but you can also draw ontop of the the grey with black pen to solidify the lines. Others set up a templete in photoshop that allows the artist to work more freely. You can also use the 30 % grey in photoshop similar to using a prisma color on sticky note. The advantage of using photoshop is you can take a small drawing and enlarge it to work on a finished drawing.
AUGUST 26, 2013
[Game Art & Design]
Course Overview:
Course Outcomes:
Upon completion of this course, the students will have:
The following materials are required for successful completion of the course:
Technology Provided:
Programs and equipment to be used during course:
The Skillful Huntsman
Recommended Reading:
Imagine FX Magazine
Advanced Photoshop Magazine
Recommended Online Resources:
www.ctrlpaint.com
http://chrisoatley.com/
Respect in the classroom:
Things to consider once you walk into the classroom:
1-3 hours per week depending on assignment.
Sample Grading policy for this class:
A= 90%-100% Projects 50% of Grade
B=80%-89% Class Participation 10% of Grade
C=70%-79% Sketchbook 20% of Grade
D=60%-69% Blog Participation 10% of Grade
F=Below 59% Final Project 10% of Grade
Sample Grading Rubric:
Mr. Martin
kstarmart@gmail.com
Course Overview:
Students will learn how to design characters, objects, and environments for a video game company. Students will study proper anatomy, design, perspective, and storytelling. This course is design to be an introductory course that is in line with current pre-production standards within the video game and entertainment industry.
Course Outcomes:
Upon completion of this course, the students will have:
- Understanding of pre-production standards in the video game industry
- The ability to create a model sheet that will express characters emotions
- Knowledge on proper proportions and composition in entertainment design
- Understanding of how to apply basic design principles to solve visual problems in creating a character, object, or environment for storytelling purposes
The following materials are required for successful completion of the course:
- Pencils and Pens
- Sketchbook
- Flash Drive (at least 8g)
- Note Book
- 11 X 17 Bristol board
- Ruler
- Eraser
Technology Provided:
Programs and equipment to be used during course:
- Imac Computer
- Adobe Photoshop
- Wacom Tablet
The Skillful Huntsman
Recommended Reading:
Imagine FX Magazine
Advanced Photoshop Magazine
Recommended Online Resources:
www.ctrlpaint.com
http://chrisoatley.com/
Respect in the classroom:
Things to consider once you walk into the classroom:
- Since we are working on really expensive equipment, please no food or drink while in the classroom.
- When you are in the classroom please come in with a learning mind. Leave the phones, texting, and facebook at the door. “People need to be made more aware of the need to work at learning how to live because life is so quick and sometimes it goes away too quickly.” Andy Warhol
- While in class I will not ask you to do anything I would not do myself, and that includes talking out of turn, or ignoring what you have to say. Please make this a place where we can learn from one another.
- Come in to be challenged and leave with some knowledge.
1-3 hours per week depending on assignment.
Sample Grading policy for this class:
A= 90%-100% Projects 50% of Grade
B=80%-89% Class Participation 10% of Grade
C=70%-79% Sketchbook 20% of Grade
D=60%-69% Blog Participation 10% of Grade
F=Below 59% Final Project 10% of Grade
Sample Grading Rubric:
4
|
3
|
2
|
1
|
0
| |
Criteria | Completed project on time. Demonstrated a level of craftsmanship needed to fulfill project. Shows an understanding of the source material. Invested time into final end result of project. | Completed project on time. The project shows time invested into project and concepts are understood. | Fulfilled most of the project criteria. The project shows promise that the student has the ability to comprehend and execute the given task content. | Did not fulfill the project criteria. Shows little effort and/or personal investment. | Did not attempt to fulfill the project criteria. Did not do the assignment. Shows no personal investment |
Artistry | The student demonstrates a strong knowledge and understanding of the elements of design. The final project commands attention. | The student uses the principles of design to improve readability and function. The final project is well organized and put together in a viewable format. | The student attempts to use the principles of design and shows promise and potential in completing project. | The student attempts to use the principles of design but demonstrates little understanding of how the principles are put into practice. | Did not attempt to use the principles of design and shows no knowledge of their use. |
[Game Art and Design]
Calendar
Semester 1, Cycle 1
Week 1: Aug 26-Aug 30
Week 2: Sept 2-Sept 6
Week 3: Sept 9-Sept 13
Week 4: Sept 16-Sept 20
Week 5: Sept 23- Sept 27
Week 6: Sept 30-Oct 4
Week 7: Oct 7- Oct 11
Week 8: Oct 14-Oct 18
Week 9: Oct 21-Oct 25
[Animation]
Calendar
Semester 1, Cycle 2
Week 1: Oct 29-Nov 2
Week 2: Nov 5- Nov 9
Week 3: Nov 12- Nov 16
THANKSGIVING BREAK (NOV 19-23)
Week 4: Nov 26- Nov 30
Week 5: Dec 3- Dec 7
Week 6: Dec 10- Dec 14
Week 7: Dec 17- Dec 21
WINTER FUN TIME BREAK (DEC 24-JAN 4)
Week 8: Jan 7- Jan 11
Week 9: Jan 14- Jan 18
Calendar
Semester 1, Cycle 1
Week 1: Aug 26-Aug 30
- Topic: Introduction to Game Art & Design
- Meet the teacher
- Meet the students
- Introduction to programs
Week 2: Sept 2-Sept 6
- Sept 2: Labor Day (NO SCHOOL)
- Topic: The Skillful Huntsman: Designing from beginning to end
- Project: Thumbnail drawings
Week 3: Sept 9-Sept 13
- Topic: Gesture Drawing
- Project: Choose a character from a Bother’s Grimm Fairy Tale and Design them for a video game project.
Week 4: Sept 16-Sept 20
- Topic: Using words to create pictures
- Project: Create Fairy Tale Hero (Continue)
Week 5: Sept 23- Sept 27
- Topic: What makes a design stand out
- Project: Create Fairy Tale Hero (Continue)
Week 6: Sept 30-Oct 4
- Topic: Model Sheets, Style Sheets, and Expressions
- Project: Create a Model Sheet with character design
Week 7: Oct 7- Oct 11
- Topic: Staying on Model
- Project: Create a Model Sheet with character design (Continue)
Week 8: Oct 14-Oct 18
- Topic: The Letter “L” is the most dangerous letter in the Alphabet
- Project: Design an object or weapon specifically for character
Week 9: Oct 21-Oct 25
- Topic: Follow the story for clues to design
- Project: Object Design (Continue)
- Harvest Fest Week
- Oct 25- Early Release
[Animation]
Calendar
Semester 1, Cycle 2
Week 1: Oct 29-Nov 2
- Topic: Digital painting or Comic Book Coloring
- Project: Object Design (Continue)
Week 2: Nov 5- Nov 9
- Topic: It is all in the perspective
- Project: Design an environment from a fairy tale
Week 3: Nov 12- Nov 16
- Topic: 1pt, 2pt, 3 pt Perspective, and zero perspective
- Project: Environment (Continue)
THANKSGIVING BREAK (NOV 19-23)
- EAT TURKEY AND DRAW FUNNY PICTURES
Week 4: Nov 26- Nov 30
- Topic: Lighting and Color Create mood
- Project: Environment (Continue)
Week 5: Dec 3- Dec 7
- Topic: Being a concept artist
- Project: Environment (Continue)
Week 6: Dec 10- Dec 14
- Building a portfolio
- Project: 3 pt turn-around of Fairy Tale Character
Week 7: Dec 17- Dec 21
- The Internet is your friend: The world can help your art
- Project: 3 pt turn-around of Fairy Tale Character (Continue)
- DEC 21- EARLY RELEASE
WINTER FUN TIME BREAK (DEC 24-JAN 4)
Week 8: Jan 7- Jan 11
- Jobs in the industry
- Project: 3pt turn-around of Fairy Tale Character (Continue)
Week 9: Jan 14- Jan 18
- Meeting a professional
- Project: Show final project
the images shown above are very interesting to me because of the steps they have gone threw.they have gone from an imagination to a virtual realazation .I feel like these images would count as a form of art even tho its not in the conventual sense.
ReplyDeleteGame art is definitely a form of art. These pictures present a lot of detail in not only the character but also the backgrounds the character will be or is placed in.
ReplyDeleteGame art is form of art because its something needs special skill. Not everyone can create art for games. Game art starts off like regular art because they have to draw everything out...so why should it not be called art just because its done on computer?
ReplyDeleteVideo game art should be considered a real form of art,even if the images are computer generated or inked the image still had to be thought up sketched out an go through all the stages art does when being made.
ReplyDeleteVideo game art is a form of art because it uses everything art needs. Its actually more advance.
ReplyDeletevideo game art is art plain and simple. If it were not, then anyone and everyone could do it. But they can't, it requires skill and training and practice. people who think its not are very narrow minded.
ReplyDeleteVideo game art is art. The images show a lot of creativity and a lot of effort. There is no certain definition of art.
ReplyDeleteI think That video game art and such should be considered true art because according to dictionary.com, art is, "The expression or application of human creative skill and imagination," and its fits those guidelines. #YOLO.
ReplyDeleteArt is a rather difficult subject to define. The argument could be made that art is impossible to define. However, it is my opinion that art, in order to be truly artistic or creative, must exhibit some sort of effort or actual time, as well as creativity. This is, of course, just my own opinion. Game art is just as much of a form of art as any other form of art, considering that game art has just as much effort and creativity exerted in the process of it's creation. The details, colors, and other such things used in a piece of game art is equal to that of more traditional art, if not greater.
ReplyDeleteRegarding "Is Game Art Really Art?":
ReplyDeleteI couldn't see how these images are NOT art. It took a lot of talent to create these images, and I don't think that since it's categorized as "video game art" that someone should claim it isn't really art.
Game art should be considered art since it is expressing the feelings of the character that the designer made. Other forms of art can also convey the feelings of the artist, game art shows what the character feels or looks.
ReplyDeleteI think that video game art should be considered art. It shouldn't matter whether it is drawn or computer generated, because it is still created by an artist. I think that these people worked hard and deserve to be called artist and for their products to be called art.
ReplyDeletec: